
The Daily Neopets › Altador / Darkest Faerie Plot › Gears Guide 1| Navigation | ||||
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5. First to Rise 6. Farmer 7. Dancer 8. Wave |
9. Gladiator 10. Collector 11. Thief 12. Gatherer |
13. Protector 14. Hunter 15. Conclusion 16. Prizes |
Constellation Finder Spellbook Finder Gears Guide 1 Gears Guide 2 Healing the Vaeolus Water Plant Guide |
Here's what you should do to get past the gears at the Hall Basement!
Check out each gear one by one, then view the ceiling to see the effect. It is recommended that you open up a new window for the Hall's Ceiling and just refresh there to test another gear's effect.
Make sure these three gears have the left half completely closed.

Use this Legend to fill out the form:
X = If the left half is open/is slightly open
X = If the right half is open by less than 4 notches
X = If the right half is completely closed
YES!!! = If the left half is completely closed & the right half is open by either 4, 5, or 6 notches
This means out of the 10 gears, 3 of them will be marked as "YES". Take a look at this sample:

Therefore, in the above example, you'll be needing the Gears 01, 04, & 07 to get a total of 15 notches open at the right half. :)
NOTE: The three correct gears need not be located in all three rows. They can be in just two rows (two in one row, then one on another), or all three in just one row. The one you see above is just an example.
If, after 10 tries (10 refreshes at the ceiling / 10 pushes of the button), and you still can't find the 3 correct gears, the Janitor will reset the gears and you'll have to start all over again. But don't worry; it's easy once once you get the hang of it.
This Neopets help article was written for The Daily Neopets by Hyperknuckles.
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