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Attack of the Revenge

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We rate this game medium.
   
(this is our rating, not Neopets')

NP Ratio: 3.10
323 pts :: 1000 NP

Introduction

This game is a somewhat simple game featuring Garin and Captain Scarblade's cohorts as they attempt to board your ship. Your goal is to reach the score objective for each level while keeping the pirates from boarding your ship or letting the cannons catch fire and burn. For each pirate that boards or each cannon that is destroyed, you lose a life.

Instructions & Controls

Here is how the game is scored:

  • 3 for Krawk
  • 3 for Bruce
  • 2 for Tuskaninny
  • 2 for Blumaroo
  • 5 for Captain Scarblade
  • 12 for firing off a cannon
  • x2 multiplier for hitting an enemy with either a cannonball or with the water from the bucket.

This game has a total of eight positions you can be in. Up against the railing or in the back area. You can only attack your enemies at the rail however (spacebar to slash), and pick up items (spacebar to pick up cannonball or bucket of water) to deal with the cannons in the back. In the first two stages, there are no cannons in your way up front so it's fairly straight forward and simple. Just move left and right slashing at enemies before they board.

However, after this you'll have to deal with the cannons. Not only must you arm them so that Jacques can fire them, but put out fires if Jacques sets one on fire. If a cannon is not loaded, it catches fire from Jacques instead of shooting, so keep them loaded at all times if possible. To put out fires, simply stand behind the cannon and splash water over it. Moving around stage three and after is a tad more complicated but you should get the hang of it. You move up, slash away and move back in one smooth transition. So you move left or right to where the enemy is, press up, space button to slash, and hit down right away so you're ready to move left or right again.

Once you get further along, around stage five, it's important to start remembering the order in which enemies appear. Take them out in order instead of the closest enemy as the other one may have too much time to board while you're busy dispatching the closest one.

Tips & Strategy

Here are some strategies for each individual level:

Level 1
Score to next level - 25
Straight forward, slash away at the pirates

Level 2
Score to next level - 75
Double your score by hitting the pirates with a cannonball

Level 3
Score to next level - 150
Load up the cannons first, and deal with the enemies second unless they have been there a while. Useful to hit Krawks and Bruces with a cannonball but don't waste time doing it against Tuskaninnies and Blumaroos.

Level 4
Score to next level - 300
Same strategy as before, except faster paced. When you see the rope, try and have a cannonball ready to place it in there once your cannons has fired.

Level 5
Score t next level - 500
Same general strategy as the previous two levels, but it's time to shift your focus back to taking out the enemies a little more as they come out faster.

Level 6
Score to next level - 750
If you happen to see Scarblade more often, try and make sure you hit him with a cannonball as it will give you 10 points instead of the usual 5. This time you'll find yourself paced to keep the cannons loaded and still deal with the enemies. Don't bother hitting all the enemies with a cannonball, as it may cost you a life running back and forth to them.

Level 7
Score to reach next level - 1000
Here's where it gets tough, and your reflexes are the most important now. Try your best to keep each cannon loaded but allow them to be unloaded if there are too many enemies to deal with. It is much easier to load it as Jacques swings down, before he sets fire to your cannon than it is to keep them all loaded. This can backfire, but it's not so bad to lose one cannon (hopefully the far right one that is bothersome to load) if you have the life to spare.

Conclusion

Good luck keeping those scallywags off your ship!

This Neopets help article was written for The Daily Neopets by guest writer Lord Rahl.
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