Battle for Meridell


February 2, 2004 - May 13, 2004

Summary

Deep within the Darigan Cathedral, Lord Kass has been using dark means of blackmail, bribery, and intimidation in order to gain power after Lord Darigan's downfall. After careful planning and many other questionable activities, Kass had finally gained power and made an announcement to all Darigan citizens that King Skarl, leader of Meridell was planning to attack them and they, the Darigan army, needed to attack first. This was of course not true as King Skarl had no intention of attacking the Darigan Citadel. Lord Kass used propaganda to make it seem that he was the good one and Skarl was evil. After getting the approval of the Darigan citizens, Kass sent a Court Dancer to mesmerize King Skarl and stop him from taking any action and took an army into Meridell to launch the attack.

Meanwhile, in a village near King Skarl's castle, a small Aisha name Lisha had broken through the spell cast by the Court Dancer. She rushed to the castle and broke the spell, allowing King Skarl to finally take action. Immediately, Skarl summoned all men and women willing to fight for Meridell and formed a well planned counter attack. Meridell's forces pushed back Darigan's and a special team of soldiers, lead by Jeran invaded the Darigan Citadel. Unfortunately, Lord Kass, armed with only a small skeleton force, decided to resist the attack and almost succeeds, but suddenly, Lord Darigan, thought to be back from the dead, shows up and battles with Kass. The two are evenly matched, but Lord Darigan gets the chance, knocking Kass to the floor, destroying his magic amulet and defeating him once and for all.

Lord Darigan then returns to the main parts of the Citadell and calls back his soldiers. They immediately surrender to him and stop their attack on Meridell. Back in Meridell, Jeran is magically saved from the fight at the Darigan Citadell and is returned to King Skarl perfectly fine.

Battledome

In this war, you only had the option to fight for Meridell against the Darigan opponents. Unfortunately, there was a limited number of each enemy so if you were slow, you might not have had the chance to battle all the waves. The waves were as follows:


Giant Spyders

(5 Million Available)
1 Point Each

Skeith Soldiers

(500,000 Available)
3 Points Each

Eyrie Guards

(450,000 Available)
5 Points Each

Zombie Petpets

(225,000 Available)
10 Points Each

War Machines

(100,000 Available)
25 Points Each

Zombified Peasants
(25,000 Available)
50 Points Each

Blugthak

(10,000 Available)
250 Points Each

Lord Kass

10,000 Points

Trophies

For participating in this plot and defeated at least one enemy, were awarded with a shiny trophy. This trophy appeared on you User Lookup and stated how many points you earned throughout the plot.

Beneath your trophy is the rank you achieved and the points you earned.

  • Peasant: 1-4
  • Serf: 5-7
  • Squire: 8-16
  • Herald: 17-49
  • Man-At-Arms: 50-99
  • Apprentice: 100-199
  • Journeyman: 200-499
  • Defender: 500-599
  • Warrior: 1,000-4,999
  • Knight: 5,000-9,999
  • Champion: 10,000-19,999
  • Baron: 20,000-49,999
  • Hero: 50,000-99,999
  • Lord: 100,000-142,591

Avatars

There are two avatars available for participating in this plot. The BFM - Squished Spiders avatar is awarded for viewing your userlookup if you participated and earned a shield in the Meridell War. The Darigan Redeemed avatar is awarded for visiting Lord Darigan's Chambers if you faught on Darigan's side during the Meridell War.

These avatars are retired and no longer available.

Prizes

The following items were possible prizes awarded for participation in the plot.

Written by Ryan & Mouseykins
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