Dueling Decks

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We rate this game medium.
   
(this is our rating, not Neopets')

NP Ratio: 14.29
16670 pts :: 1000 NP

Introduction

Ahah, very funny TNT. For those of you who still do, or used to watch Yu-Gi-Oh, that is the basic idea. Funny, right? Anyways this is, by definition, a card game. Not just a card game, a children's card game. It is played by you, or your opponent, saying which characteristic of the card(s) battle it out. The winner gets points and both cards. Though it may look simple, looking at your first card, you may want to look twice, as the intelligence will probably be many times larger then the Courage an Charisma. Do not worry this is normal.

Controls and Instructions

Dueling Decks, though it does not appear, is really quite a simple game. All commands are made by your mouse and there are not that many to begin with. The first thing you need to do is choose your level. On hard, you get more points for every round you win, but you cannot affect Zenco's choice at all. On medium, shown in the picture below, you can affect Zenco's choice by clicking a "choose" button when his hand is on the ability you want him to pick. The points on medium are lower then hard, but higher then easy. Easy you get to choose every time, but the points are the lowest.

Besides that, the cards vary from game to game. There are a total of 40 cards that have been found, but only 20 or 21 appear in each game. the reason it is 20 or 21 is explained in the table below.

1. Your Card
This is your card! Click on the the Courage, Charisma, or Intelligence attributes to beat Zenco's card, which has to use the same attribute. Each card is modeled after a character, see more info on cards in the Card section below.

2. Wild Card
As explained earlier, there are 20 to 21 cards each game. That the Nightsteed card is always the Wild Card. On the left side of your screen there is a Wild Card button, clicking this will change the current card you have to Nightsteed. Zenco will never have Nightseed, unless you lose it, due to this function. If Nightsteed is in your deck, it and the current card will switch places.

3. Combo Bar
Every consecutive round you win, this bar lights up another card symbol. Once you win 5 round in a row and light up the bar, you will be awarded with a bonus. This bonus is a large amount of points that seems to vary, not only from level to level, but from game to game.

4. Score
Every time you earn a bonus or win a round, your score goes up. You earn more points on harder level, and less on easier.

5. End Button
Click this and your game will end. Great for parents yelling at you to get off.

6. Zenco
The Card Game Master Zenco, or so TNT claims, is who you face in this game. He makes distracting annoying movements when you are picking, so ignore him.

7. Choose Box
This is only in medium mode. When Zenco picks, you can click the choose button, and whatever his finger (11) is pointing at will be the category for that round.

8. Your Card Count
The word "You" is followed by a bar, which increases every time you win a match, and decreases every time you lose. This bar represents how many card you have. At the left side of the bar there is a number, that is the exact number of cards you have. Since 15 is barely a 1/4 of the way, you can probably tell that the bar will not fill up all the way when you have all 20 cards.

9. Winnings Card Count
In the middle is a bunch of card symbols that look like a hand in a card game, this is the winnings. Each white card represents the card(s) you will get for winning the current round. Cards are put in there by you and Zenco tying, so when that happens, it can be useful. Remember that tying is very rare, and it is a big loss if you lose after tying.

10. Zenco's Card Count
This is much like your card count, except reversed. The number is on teh right side of the bar, and Zenco is to the right of the bar. Besides that it is the same except that it shows Zenco's cards, not yours.

11. Choose Finger
This is only in medium mode. When Zenco picks, you can click the choose button (7), and whatever his finger is pointing at will be the category for that round.

The Cards

Brucey B is courageous for such a small Bruce. Back in Y2 he discovered the Lost Desert city of Sakhmet when chasing his lucky coin. I would recommend using his courage attribute, and don't waste your Wild Card on this. This card is one of the only pictures of Bruno the Gelert before he was transformed by the Neovian curse. Back then he was quite clever and intelligent, before he was transformed and made an outcast, being blamed for this curse. It is best to use Bruno's intelligence attribute for when he is not transformed, much contrary to his second form. This card shown Bruno after he was transformed. After the evil Krawk gave everyone in Neovia a potion that eventually mutated them, they blamed Bruno and his family for it, and they hid from civilization ever since. Is this state, Bruno is not very smart, or charismatic, but one of the bravest Neopians ever. With this card I recommend using Bruno's courage attribute.
Captain Scarblade is a green, male Lupe who wants to destroy Maraqua. His courage level is only 2 levels away from the highest possible level, 16. So I'd recommend picking that skill for him! His intelligence is rather high as well. This Gnorbu sailed for weeks around Neopia, searching for his lost navigator, Hoban, who had been pushed off the ship by Chef Bonju. This was very courageous of him, and so I recommend using his courage attribute. In Y10, Gormos freed Gorix and Cylara, betraying his master, Dr. Frank Sloth. After that he was viewed as a hero of the resistance by the Kreludean Grundos, though he did not see that as him self. One of the few betrayers in Neopian history, Gormos is considered very courageous. That caused him to get a 15 in courage, the second highest possible, 16 only obtained by Bruno Transformed, so I recommend using this.
Lucy (a.k.a the Plushie Collector) is very charismatic about her work. She is featured in Usuki Frenzy and owns the Plushie Palace . So it figures that not only is she pictured holding plushies, but has a high charisma attribute of 12, which I suggest you use. Cylara fought against Dr. Sloth together with Gorix the grundo. She is very courageous, so pick that skill. Dr. Frank Sloth is very smart, therefore choosing the intelligence skill is useful.
Eliv Thade is a puzzle writer who lives in a scary castle! His courage skill is the best option. Fyora, queen of the faeries, and one of the most charismatic characters on Neopets. She is the most powerful Faerie in the world, and is known as the Lady of the Western Sky. Fyora has ruled Faerieland for thousands of years, started the Faerie Festival, held August 20th every year, an runs the Hidden Tower. She is well known across the world for sealing the Darkest Faerie within a statue, saving Neopia from her wrath. Arguably, she should have a higher courage level, but she does have the highest charisma, so take it and run. Garin is the captain of the Black Pawkeet, he helped defend Maraqua from an invasion by the dreaded Captain Scarblade. He is a pirate though, and will still perform acts of piracy. He stole his own ship back from Captain Scarblade during the battle for Maraqua. His charisma is rather high compared to other cards in the game, so I would choose that skill.
Gorix, arguably one of the most intelligent and courageous characters in this deck, is one of the worst cards! Back in Y10, Gorix and Clyara defeated Dr. Sloth once more, in the Return of Dr. Sloth plot. So for all their hard work, not only does Cylara not get a card, but Gorix's card is awful! I'd have to say go with your Wild Card here, if not, well, whatever, try at his intelligence. Hannah is well-known throughout both Krawk Island and Terror Mountain for her ability to traverse the trickiest and most dangerous of places. She is also known from Hannah and the Pirate Caves game. None of her stats is outstanding, but I would pick charisma. Take intelligence if you think you have the more intelligent cards in your hand. Illusen is probably one of the best out there. As a person, not only a card, she is very well rounded. She and Jhudora presumably used to be friends, but nobody really knows. She now resides in Meridell, giving quests to those who seek them. I'd say go with her charisma for this card, as 12 is pretty high.
Isca can foresee the future in her dreams. Her charisma skill is the best option. The Ixi Raiders, featured in the Darkest Faerie Video Game, are somehow courageous. These centaur-like creatures attacked the village of Cogham in Meridell.They were defeated by Tor and his crew then brought back by the Darkest Faerie. Tor defeated them once again. I would recommend going with their courage which is at a nice large 12. Jacques was one of the most courageous of the Black Pawkeet crew who helped save Maraqua. He was at one point captured by the drenched and saved by his friend Garin. He later helped fight in the war of the pirates on the side of Maraqua because of his rescue. I would go with either his charisma or courage.
Jhudora, one of the most infamous Neopians, is very charismatic about her work as a Quest Faerie . You see, the nice thing about being a faerie is that if someone makes you angry you can just zap their tails together of something. As for Jhudora, she does this a lot. Enemies with Illusen, no one knows what she does with the items you get her on her quests. I would recommend using her charisma stat as it is at a whopping 13, one of the largest in the game. You can find Judge Hog and his fellow crime-fighters at the Defenders of Neopia Headquarters. He is very strong and therefore feared by many thieves and villains. All of his skills are worth mentioning, but his Courage is the highest stat in the game. You can only tie that score with Bruno Transformed... So pick that one! Kauvara is the magic shop keeper. She is very much so into magic spells. You should pick courage on her end for the other stats are not very good. Intelligence is an option too.
King Kelpbeard is a blue koi. He had lost a war with pirates long ago and so Maraqua got destroyed. Even though Maraqua is up and running again, he griefs over this painful day. Both his courage and intelligence are rather high. King Skarl is king of a mighty kingdom, however he is very grumpy. Make sure to click the charisma skill on his end, for it is rather high. Lisha is a very smart Neopet. His intelligence is not the highest in the game, but it is about average and can beat most cards.
Magax is a strong Wocky. You often see his name in combination with the word 'destroyer'. The best option he has is the courage one, though he is not a very good card in general. Magnus the Torch is very strong. Make sure to use that in the game! The Meerca Brothers are some thieves that bring a lot of chaos to Neopia. Choose their charisma skill
The Mynci guide is not a special character on Neopets. You can see his card doesn't have anything special on it either. Go with either charisma or the courage skill, or decide to play a Wild Card. Prince is a yellow Gelert with absolutely no courage at all. He isn't very smart either, use the charisma skill. Apparently a very smart/sneaky character! Make sure to pick the intelligence skill on his end, for it is the highest in the game.
Rufus works with fruit and serves customers. He isn't very smart, but very courageous and most of all his charisma skill is awesome. Make sure to pick that one. Sophie the Swamp Witch loves Meowclops. Together with Bruno they saved Neopia from an evil curse. She's very smart so pick her intelligence skill! The Techo Master is from Mystery Island. He trains weak pets to become strong warriors, much like him. Both his courage and intelligence are rather high, so pick one of those!
Tor is a warrior. Choose his Courage skill! Torakar is a strong Grarll, make sure to pick his courage. Torshac is a Shoyru scout. He has got a lot of courage.
Vira has got a high charisma, pick that skill. Another character that is not particularly special. He has average points on all skills, so there is no need to pick one. Intelligence is rather low, though, so don't pick that one. Ylana Skyfire works for Dr. Sloth. She's got a lot of courage.
The Zafara Princess is very charming. Use her charisma skill :) Nightsteed is your Wild Card. As stated earlier, Zenco will never have Nightseed in his deck, except if you lose it. Unless your are facing Fyora or Rufus, use his chrarisma skill and you are sure to win!

Tips & Strategies

To play this game and get a high score, I suggest playing on hard mode, since it is really not that much harder from easy mode but you do get a higher score. The main idea of getting better points is easy; whenever the mynci is almost out of cards, make sure you lose so that he has more cards again. This way you can win those cards back again and make more points.

So keep on losing, winning, losing, winning... You should get there eventually!

Another useful idea is to keep track of where the cards are going, especially the good cards. Did the mynci just take a real good card away from you? Try to remember how many cards he has, in that amount of turns he will use the card against you again. This only works for people with a great memory! But most people tend to write down where the cards are going, that's also an option.

Conclusion

This game is fun to play every once in a while, but it is rather boring and repetitive if you want to get a very high score. It also depends on which cards there are in the game, but usually there's a good variation. Good luck playing!

Written by Co and Viridian
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