Key Quest Power-Ups
Key Quest has a range of powerups that players can use during the game! You obtain a normal powerup every time you pass over one of the Power Up Tile on the game board. Super powerups are a little harder to obtain, and are awarded when you land on the Alignment Tile to which your Token is aligned. You can only carry a total of three powerups (normal or super) at any one time though - if you pick up another after that you will be given the option to discard one of your existing powerups to make room for the new one.
Powerups can only be played before you roll the dice, by selecting the "Play Powerup" option (duh!). You'll then see a screen like the one below where you can choose which powerup you want to play, or just go and roll if you've changed your mind. To play a powerup, simply click "use" on the powerup that you want to play.
Depending on which powerup you've chosen to play, you'll then be prompted to choose a player to target or choose what roll you'd like - or whatever else you need to do to play that particular powerup.
You can keep track of what powerups you (and other players) have by looking at the symbols displayed in the center of the User Display box for each player.
But which powerup does each symbol represent? Here is a quick run-down of each power-up, what it does and its display symbol! Click on any image to enlarge it.
|Super Boots of Flight||Very much like the normal version, the Super Boots of Flight allow you to roll the dice three times, and move the total of all three rolls. This means you can move up to eighteen spaces in just one turn if you're lucky!|
|Super Catapult||Again, the Super Catapult is similar to its normal counterpart. This time, you can send two players back to their home tiles - one of those players can even be yourself if you like, or you can just send two of your opponents home.|
|Super Key Grabber||If you love the normal Key Grabber, the Super version is even better - steal two of your opponent's keys, rather than just one. :D|
|Super Pile of Dung||Even smellier than the regular Pile of Dung, the Super version allows you to choose two squares on the board to replace with dung! Use it to block two players at once... or to block both directions of movement for one player. An example of its use can be seen here.|
Errors or incorrect info? Contact Us.
There are no active daily alerts. Check the other tabs for more.
The Turmaculus cannot be woken up.
Featured Band: Sticks n Stones
« Previous Now Next »
Dec 12th - Wocky Day
Dec 20th - Borovan Day
Dec 25th - Day of Giving
Dec 28th - Ogrin Day
Dec 31st - New Year's
The Runway Customization Contest
Winning entry for "2118"!
Voting has started!
Click here to vote for your favourite entries!
Recent TDN Forums Posts
- Vote for Obelisk War! Round 149!
- Battledome questions
- Community Colour-Speices Combo Ranking (Part 2)
- Sunday, December 16
- Community Colour-Speices Combo Ranking
- Saturday, December 15
- Friday, December 14