Kiko Match II
|Link to Game||Trophies||Avatar|
|You cannot obtain any avatars from this game.|
|Difficulty Meter||Neopoint Ratio|
We rate this game medium.
NP Ratio: 0.41
630 pts :: 1000 NP
Kiko Match II is a matching game. The rules are very simple: flip over the cards two at a time and try to find a match. You must find all the matches before time runs out.
Instructions and Controls
Click the card to flip it over. You can keep it flipped over as long as you want, but after you flip another card over, they will hide their images again in a moment, and you'll have to click them again if you want to look at them once more.
Types of Cards
There are ten Kiko types in the game (see the picture below):
Each Kiko type can appear with any of the following background colors: blue, red, yellow or green. (In fact, there are only 6 Kiko types that can have a green background, but the other colors appear with all ten types during the gameplay.) To make a match, the cards have to match exactly: both the Kiko type and the background color should be the same. Thus, there are 36 possible matches in total, and you'll have to find them all in the last level. It seems to be a lot, but it's not so hard, actually.
|Level||Time Limit||Number of Pairs||Pair Types|
|1||10 seconds||2 pairs||2 blue|
|2||15 seconds||3 pairs||3 blue|
|3||20 seconds||4 pairs||4 blue|
|4||25 seconds||6 pairs||6 blue|
|5||30 seconds||8 pairs||8 blue|
|6||55 seconds||10 pairs||10 blue|
|7||70 seconds||12 pairs||10 blue
|8||85 seconds||15 pairs||10 blue
|9||105 seconds||18 pairs||10 blue
|10||155 seconds||21 pairs||10 blue
|11||175 seconds||24 pairs||10 blue
|12||205 seconds||28 pairs||10 blue
|13||255 seconds||32 pairs||10 blue
|14||255 seconds||36 pairs||10 blue
*Note: The numbers in the last column indicate the quantity of pairs with each background color in that level. For example, "10 blue, 10 red, 4 yellow" means that there are 10 pairs of cards with a blue background, 10 pairs with a red background, and 4 pairs with a yellow one.
There are several different strategies you can use to score well in Kiko Match II. Test out each of the strategies and see what works best for you!
Eliminate by background color
You can't use this strategy in levels 1-6, because all the cards there have a blue background. But when you get to level 7, there will be some cards with a red background. To use this strategy, quickly click all the cards one by one, looking for the ones with the red background, and memorize where those are and what types of Kiko they have on them. When you find them all, match them to eliminate them from the game field, and then continue matching the ones with the blue background, just like in earlier levels. When choosing which color to start with, pick the one with the fewest number of pairs in that level. For example, in level 10, start with searching for the yellow cards, because there are only two of them to find. Then you can move on to either blue or red, because they both have 10 pairs of them.
Eliminate by Kiko type
This strategy is similar to the first one, but this time you search for a certain Kiko type instead of the background color. Click the first card and see what Kiko type it has, for example, the sad yellow one. Then, click each card one by one searching for other cards that have the same Kiko type (the sad yellow one) and match them. After that, choose another type and continue.
Eliminate by background color and type
This strategy combines the previous two. Choose a number of cards your memory can hold. Usually it's four or five, or maybe a bit more, depending on how good your memory is. Let's say you chose four. Click the first four cards and memorize what they are, including both the Kiko type and the background color it has. Then start clicking the remaining cards one by one, looking for the same ones you've memorized. After you've found all four and matched them, open the next four ones and continue.
- Set the game quality to "low." It will help the game run faster, saving you precious seconds.
- Choose your game size wisely. Each game size has advantages and disadvantages. Playing on "small" is saves time because you need less time to move the cursor around the game field, but you can have trouble understanding what card it is if you have a high screen resolution and/or your sight isn't that good. Playing on "large" helps you see things better, but you need more time to move the cursor from one card to another. Find out which works best for you by trying different window sizes.
- Turn animation off. It will also make the game run a bit faster.
Game code/Glitch warning
There is a code, "ineedmoretime", which typically adds 15 seconds to the current level time limit. You can use this code once per game. Sometimes, on very rare occasions, this code gives more time. It's random, and you can get up to 2,000 seconds of extra time! (This is according to what some people claimed during the Daily Dare 2008, when Kiko Match was the game of the day.) That is how people get scores like 1,500 and trophies. No one knows for sure whether it's a glitch or not, so to be safe you may want to stop playing if you get more than 15 additional seconds after using the code. Getting the trophy is sure tempting, but keeping your account safe is better than that, isn't it? :)
Kiko Match II isn't hard. It just requires concentration. Remember, practice makes perfect! You'll master this game soon enough!
Errors or incorrect info? Contact Us.
There are no active daily alerts. Check the other tabs for more.
The Snowager is awake. He'll be sleeping in 6 hours, 9 minutes.
The Turmaculus cannot be woken up.
Featured Band: Hikalakas
« Previous Now Next »
Apr 2nd - Shoyru Day
Apr 14th - Grey Day
Apr 16th - Krawk Day
Apr 19th - Lutari Day
Apr 22nd - Kougra Day
Apr 27th - Cybunny Carnival
The Runway Customization Contest
Winning entry for "Neggstravaganza"
Click HERE to enter round #38!
Recent TDN Forums Posts
- Happy Kougra Day
- As promised, the ring!
- Key Quest back??
- The Runway #38 Voting Begins!
- The Runway Votes #38
- Monday, April 24th
- Vote for Obelisk War! Round 106!