The Wild Woods: Finding Kaia
1. Mystic Murmurs
2. The Faeries' Chest
3. Battledome: Snapjaw Wraith
4. Taelia's Brewing Center
5. Murmur, Battle and Potions
6. The Wild Woods
7. The Infirmary
8. Murmur, Battle and Potions Part 3
9. The Infirmary: Part 2
10. The Wild Woods: Finding Fyora
11. The Infirmary: Part 3
12. Murmur, Battle and Potions Part 4
13. The Wild Woods: Finding Kaia
14. The Infirmary: Part 4
15. Fighting Malum
16. The Infirmary: Part 5
17. The Infirmary: Part 6
18. Fiendish Formations
19. The Note and Forgotten Graveyard
20. The Clearing
21. The Finale
|Other links: - The Wraith Resurgence - FAQ - Coverage Home|
Kaia has gone into The Wild Woods to search for the source of the dark magic that took Queen Fyora. Clicking on the bridge in the Headquarters to go to the Wild Woods.
How it Works
Once you click on the bridge, you'll be taken to The Wild Woods. From there you can choose to proceed.
Upon entering the forest, you'll be presented with the option to go either left or right. The pattern is random for everyone, so you may need to keep trying. After about 60 - 90 minutes you should be able to try again. Additionally, the images may be different for some.
Having an unsuccessful attempt in The Wild Woods will be told you cannot go any further and asked to return to the headquarters before it gets dark.
You will be successful in this step when you reach the end and are able to find a monstrous Lupe - but you manage to scare him off. Kaia is upset.
There is no prize for this step. The Superpack the Delicate Earth Faerie drops is basically an introduction of a new item into the NC Mall. It costs 800NC to buy.
There are several possible theories on how to get through the Wild Woods. If you're unable to get through, you may want to try one of these out. It's possible that none of these solutions will be yours, but it's a place to start.
- Choose the path that does not have rocks laying across it.
There is no achievement listed for this step.
The Snowager is awake. He'll be sleeping in 1 hour, 43 minutes.
The Turmaculus cannot be woken up.
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